4*4km map Using Houdini's procedural workflows to create an open-world 3D environment with different biomes that integrates with the latest technologies in Unreal Engine 5.
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Developed with Unreal Engine 5.4.4
Heightfields: Blocking
Blocking the big shapes as a first step.
Heightfields: Erosion
​​Noising up the environment with different noise layers and erosion without adding too much high frequency details.
Heightfields: Detailing
Texture based detailing process to add bumps and small details.
Custom Masks Including Procedural Roads
Hyprid workflow that combine auto material in Unreal and Custom masks from Houdini for more artistic control.
Biomes
​PCG and Landscape grass types are used for scattering the biomes in Unreal.
More Iterations More Procedural!
​Using Houdini Engine with One Click, Unreal will reimport the new iteration and everything will update accordingly.